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-
- *The Math Quizzer*
- Version 2.2
- Copyright 1989/1994
- by James Miller
-
-
- The Math Quizzer version 2.2 is copyrighted by James Miller.
- See REGQUIZ.TXT for registration information.
-
- The Math Quizzer is guaranteed to do absolutely nothing but take up
- space on your disk. I have tried the program on as many machines as
- I could lay my hands on and it has worked fine on all of them. I
- will claim no responsibility for problems of any sort that might
- occur during the use of The Math Quizzer.
- You are granted a limited license to use this program. You may freely
- distribute or copy this program as long as all components are
- distributed together on one disc or in some archived form. If you
- like the program and use the program, then registration is expected.
-
- About The Math Quizzer:
-
- The Math Quizzer was originally started simply as something to do to
- for the fun of it. The idea was to come up with a little program for my
- nieces to practice addition and subtraction. The Math Quizzer version 1.0
- was released into public domain as the culmination of that particular
- project.
- After a year of the program being in the public domain, version 1.6
- was released under the Shareware concept. Over the last year a few small
- modifications have been implemented and more recently I have added command
- line options and a Grade card screen. See History.Txt for a breakdown by
- version number.
-
- I am assuming that in most cases an adult will first be using this program
- and then teaching the child how to use it. Therefore the instructions are
- written for adults.
-
- What is The Math Quizzer?:
-
- The Math Quizzer is designed to encourage kids grades 1 to 6 to do
- mental computation of simple math problems. It does this by presenting the
- problem in a flashcard like format.
-
- How to use The Math Quizzer:
-
- The Math Quizzer is simple to use. My nine and eleven year old nieces
- were able to use it with no help at all. Basically just type Quizzer at
- the DOS prompt and follow directions that appear on the screen.
-
- The Math Quizzer is designed for use on a system that supports use of a
- 40 column display; however, the program will detect the absence of graphics
- and operate in 80 columns. In 80 column mode all activity will take place
- on the left hand half of your monitor, with the exception of the Grade card
- screen which will occupy most of your display.
-
- The following is a more step by step procedure as well as more in depth
- description of all options:
-
- See the section on Command line options at the end of this text for how to
- use command line options.
-
- At the title screen you will be asked "Do you want instructions? (Y/N)".
- Answering Y will display the instructions file (This file) while N will
- prompt the program to ask for your FIRST name. The program will use this
- information to either read your previous game information from the disk, or
- will use it later to save your game information.
-
- If you have previously played The Math Quizzer the program will load your
- previous scores. If this is your first time the program will ask you your
- age. This information is used to automatically set your level. Levels can
- be changed once the program has begun.
-
- Remember, The Math Quizzer will turn on all caps and the numeric keypad for
- you and will remember to turn them off when you exit the game.
-
- Next the problem selection screen will appear. Just type the number
- next to the kind of problem you want. The program will not let you type a
- number not listed and will not let you ask for a problem type not available
- for your current level of play.
-
- This brings us to the Main play screen of The Math Quizzer.
-
- On the lefthand side of the screen you will see "Your Grade" and "Your %".
- These indicate the current Grade and percentage during this play.
- On the righthand side of the screen you will see "Best Grade" and "Best%".
- These indicate the score from the last game that YOU played.
- If your current score exceeds your best score, then the program will
- go ahead and update your best score and percentage.
-
- In the center of the screen is the problem box. All problems will appear
- in this box. It is the "flashcard area".
-
-
- <T>ime: ON
-
- On is the default when the program begins, but can be turned off by
- pressing T while there is no problem in the box or can be set to Off
- using a command line parameter. Once a problem is called you cannot
- turn the Timer on or off until the problem has been answered.
- This is to prevent the timer from being turned off when
- answering problems in timed mode. ( I discovered that most kids would
- just turn the timer off on a tough problem ).
- Remember the timer can be turned off or on before or after answering
- a problem, but not during the problem.
-
- The default length of time for a problem to be answered is 10
- seconds. This can be changed when from the command line by using
- the proper parameter. You will be able to set the timer for 5
- seconds or higher.
-
- <F>lashcard: ON
-
- On is the default when the program begins. Flashcard can be turned
- off or on by pressing F at anytime the Main screen is up. It can also
- be turned off using a command line option when the program is started.
- When Flashcard is on, the answer must be input all at once. For
- example if the problem where 10 + 2, then the answer must be typed in
- as twelve (12), pressing first the one then the two. If Flashcard
- were off then the opposite would be true. Turning Flashcard off
- allows the user to calculate the problem by rows. So the answer must
- be input by row. In this case, pressing the two and then the one.
- It is best when Flashcard is off to think of it as putting the answer
- in backward. On some larger problems, when Flashcard is off, you may
- notice a problem if the last number input is greater than 9. It must
- be input backwards. In other words if the problem were 456 + 621
- then the answer would be 1077. In Flashcard Off mode this must be
- input by pressing first 7 then 7 then 0 then 1.
-
-
- Press <SPACE BAR> for problem
-
- Pressing the spacebar will bring up the next problem.
-
- Press <C> to change your problem selection
-
- This takes you back to the problem selection screen and allows you to
- change the type of problem you want to answer.
-
- Press <L> to change your level
-
- This will take you to the level selection screen which will allow you
- to change your current level. You may select a higher or lower
- level, as you desire. The screen will show you your current level.
- All level selections have a corresponding guide to help you in your
- level selection.
-
- Press <Q> to quit The Math Quizzer
-
- This selection will take you to the Grade Card screen. You will be
- able to review your progress here compared with your last game.
- From the Grade Card screen, pressing the Space Bar will take you to
- the Quit screen. Here you have several options.
-
- 1) Save best grade and percentage
- This option will save the grade and percentage on the righthand
- side of the screen. It is best to save this if you have been
- having trouble answering problems and if the score is less than
- 100%.
-
- 2) Save your grade and percentage
- This option will save the grade and percentage on the lefthand
- side of the screen. It is best to use this option in most cases
- as it is the real average of what your percentage of correct
- answers has been. This gives you a goal to play against next
- time.
-
- 3) Go back to playing screen
- This lets you change your mind and return to the game.
- Bear in mind that the number of problems in a game will be
- tracked. You can go to the grade card screen as many times as you
- like and still return to the playing screen to finish a game.
- Once a game has been completed, using this option begins another
- set of problems.
-
- 4) Start over with a different player
- This will restart the program to allow a new player. This will
- save your score and level and reset all values for the new player.
-
- How to use the command line options:
- The following are the various command line options and what each of
- them will do. You can use upper or lower case, it will not matter.
- You must use the correct syntax for the parameters to work.
-
- The following is an example of using proper syntax on these
- options.
- At the 'C' prompt:
-
- C>Quizzer /T:OFF/F:ON/p:12/n:Sally /s:off /L:15 /i:1
-
- You will notice that case is mixed and that spaces between
- parameters do not matter. The preceding '/' and the following ':'
- must be in place for the parameter to work correctly.
-
- PARAMETER WHAT IT DOES
-
- /T:ON or OFF Setting this parameter to either On or Off
- will change the default for the Timer to
- OFF or to ON. Mostly this would be
- used to set the Timer OFF. Using ON was
- allowed to enable the user to remember what
- options he chose.
-
- /F:ON or OFF Same as above, but will set the default for
- Flashcard option.
-
- /P:xx Sets the number of problems in a game.
- xx is any number you chose. The default
- for the game is 30 problems.
-
- /N:xxxxxxxxxxx Allows input of the user name from the
- command line. xxxxxxxx is the name of the
- user in this example.
-
- /S:On or Off This option allows you to bypass the
- opening screen.
-
- /L:xx This parameter allows you to set the length
- of the timer. xx is a number you chose no
- lower than 5.
-
- /I:x This parameter lets you make the selection
- for the type of problem you which to
- practice.
-
- The use of these options from the command line or from a Batch file will
- help you make better use of the program and allows a certain amount of
- customization. If you desired, using these options would allow you to go
- directly from the command line to the play screen without any additional
- input.
-
-
- If you follow the prompts as they appear on screen you should have no
- trouble running The Math Quizzer.
-
- If you have any questions or suggestions, or if you would like to register
- The Math Quizzer, I can be reached by the following methods.
- Remember, registration is only $10.00.
-
- Regular US mail:(This is always subject to change)
- James Miller
- 2020 W. Broadway
- Idaho Falls, ID
- 83402
-
- Compuserve I.D. 73100,2267 (The most reliable method)
-
- Voice phone (208) 522-5713
- Please no calls before 8 am or after 10 pm Central time!
-
- Thanks for trying The Math Quizzer!
-
- (Note: this file can be edited with a regular ASCII word processor to
- shorten it for your own referance from the program)
-
-
-